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Fallout 76

NPC-karaktärer var fansens största önskan för Fallout 76

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Under Bethesdas E3-presskonferens förra året fick vi reda på en hel del om det då kommande actionrollspelet Fallout 76 men det var någonting som saknades när spelet senare släpptes. NPCs, alltså karaktärer andra än övriga spelare. I år, under presskonferensen på samma gamla mässa fick vi dock reda på att just dessa karaktärer skulle göra en comeback framöver. Vi pratade lite med Bethesdas Chris Mayer och Dan Nanni om den kommande uppdateringen.

"Really, direct community feedback was the main reason that we're bringing NPCs back," förklarade Mayer. "It was our number one most-requested feature, so that was the motivation behind it."

"It's going to change the world a lot. So whereas the world felt like something devoid of humans that the players had to participate in trying to rebuild, now that the NPCs are coming back they're bringing their own backstory with them, they're going to change their environment, and it's going to be a lot different [of an] experience I think."

"We can expect to see the kind of dialogue choices that you're used to making in Fallout 3 and Fallout 4. Your SPECIAL points will matter, so I don't know if you noticed, but when we did the reveal some of the choices like use Charisma or Perception, so you can expect the SPECIAL points in your character build to play into that whole dialogue system."

"Really it's going to change the entire story, so if you're a player and you've played all the way through 76 already, it's new story; you can think of it as an extension. All these NPCs have come into the world, they're establishing their space and you can either help them or not," fortsatte Mayer. "If you're a new player you're going to experience it right out of the Vault, so the entry-level game has changed for new players, so they will get immediately into that story with those NPCs."

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RECENSION. Skrivet av Adam Holmberg

Adam har utforskat postapokalypsens West Virginia i Fallout 76 och han är väldigt besviken



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