Skull & Bones utannonserades av Ubisoft på fjolårets E3 och i år visades det på nytt. Vi ville såklart gärna veta mer och haffade därför Justin Farren från Ubisoft som bland annat hade detta att säga om hur spelet ska byggas ut framledes:
"The most important narrative that we can construct for players is an opportunity for them to tell their own stories, a canvas that they can paint themselves, and that's really what our world is all about. Of course we have rich characters, we have historically-inspired characters, pirates that you know throughout history, ones that we'll bring to life, but it's putting players in that context where they can experience that story in a shared world. It's not a side thing, it's not something you would consume and throw away; it's something that, as you play the game season after season, year after year, we'll add new regions, new characters, and a chance for players to experience that story alongside their friends."
HUr tycker du det låter med detta koncept kring delade världar?