Halo-seriens före detta storboss (executive producer) Josh Holmes lämnade som vi alla vet 343 Industries i oktober 2016 för att satsa på indiespelsutveckling, istället. Nu vet vi vad han pysslat med sedan dess. Titeln heter Scavengers, är ett massivt online-actionspel baserat på upplägget som gör spelläget "Warzone" i Halo 5 till något av det roligaste denna gamla farbror vet. Josh beskriver Scavengers som en "multiplayer survival shooter" och menar på att det fanns massor och åter massor av superspännande idéer till Warzone-portionen av Halo 5 som till slut slängdes i malpåse på grund av de tekniska begränsningarna som existerar i Xbox One. Dessa idéer ska nu realiseras i Scavengers som släpps till PC under nästa år.
Polygon skriver följande om spelet:
"Holmes told Polygon that the game is set in the not-so-distant future, when an asteroid has shattered the moon, pushing our Earth into a new ice age. Complicating things is a mysterious disease that has begun to infect the wildlife on the planet. Scavengers' gameplay will be session-based, but the length of the rounds and the number of players is still up in the air. What is certain, Holmes said, is that each session will have a kind of spine with a beginning and a middle and an end. It's just that groups of players will experience that session very differently from one another. Say that you've started a session with a large group of players, maybe a clan of 20 or 30 players all on one side. As you move toward your objective in the game world, your group may come across a much smaller group — say, two to four players — going about a completely different task. At that point your clan leaders have a decision to make." Länk