Gamereactor har tidigare skrivit om att The Elder Scrolls V: Skyrim har problem på Playstation 3. Nu säger Joshua Sawyer, lead designer på Fallout: New Vegas att problemen kan bero på Bethesdas grafikmotor.
"The longer you play a character, the more bit differences on objects (characters, pencils on tables, containers, etc.) get saved off and carried around in memory. I think we've seen save games that are pushing 19 megs, which can be really crippling in some areas.", säger Joshua Sawyer.
När han sedan fick frågan om grafikmotor-problemen endast finns på PS3 så svarade han så här.
"As with Fallout 3 and Skyrim, the problems are most pronounced on the PS3 because the PS3 has a divided memory pool. The Xbox 360 has a unified memory pool: 512 megs of RAM usable as system memory or graphics memory. The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It's the same total amount of memory, but not as flexible for a developer to make use of."