Peter Molyneux kommer aldrig att lyckas skapa sitt drömspel, berättar han för Develop, men han skäms inte för att säga att han åtminstone har försökt. I efterhand är han besviken på att inget av spelen i Fable-serien levde upp till hans vision och spelarnas förväntningar. I synnerhet Fable III som han beskriver som en katastrof.
"In my mind, as a designer, whenever I'm making a game I have this perfect jewel in mind. Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging."
"The gem that was in my mind has never come to be, it's always flawed in some way. I thought Fable 1 - when you consider that it was the first game I ever did of that type - wasn't bad. It was hugely flawed in some senses, and there were technical issues like the animation didn't work but it wasn't bad."
"I think Fable II was a step in the right direction. I think Fable III was a trainwreck. It was built to be much bigger than what it was constrained to be and eventually ended up as. If I had my time again, I'd take the advances we made from Fable 1 to Fable II, I'd make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that's in my mind? No."
En Molyneux med sänkt självförtroende berättar därpå att han måste undvika att bli så exalterad när han presenterar sina spel för pressen.
"I just shouldn't get so excited in front of the press. There's an empirical decay between what the idea is in your mind and what you end up with, no matter what creative field you're working in. I talk to a lot of creative people and they're often disappointed in their own work."