WELCOME, STRANGER!
Lyssna gärna på lite musik medans du hänger här:
< Disc 1 > (8:50)
< Disc 2 > (8:55)
Namn: Stefan
Gamernamn: Z1gMa
Familj: Päronen och två äldre bröder.
Husdjur: En katt vid namn Riben.
De första spelen jag hade som barn var:
Buggy boy, Barbarians och Tetris (Atari)
De första konsolspelen jag hade var:
Tiny toons och Faxanadu (NES)
!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!
Några spel som alltid kommer ha en plats i mitt hjärta:
Megaman 2, 3 & 4 (NES)
Street fighter 2 (SNES)
Mortal kombat 2 (SNES)
Killer instinct (SNES)
Yoshi's Island (SNES)
Super Metroid (SNES)
Zelda: A link to the past (SNES)
Super smash bros (N64) (Gamecube) (Wii)
Unreal tournament 99 (PC)
Turok 2: Seeds of evil (PC)
Final Fantasy 6 (SNES)
TEKKEN 2 (PS1)
Under construction . . .
!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!i!
Mina Wii friend codes:
Mario kart Wii code: 2320-6263-6904
Smash bros brawl: 3695-1839-8997
-¤¤¤¤¤ Brawl credits: 8 ¤¤¤¤¤-
PM:a mig om du lägger till mig!
~ MVH Stefan ~
http://img23.imageshack.us/img23/4294/gtfo.png
Medlem sedan: | 2007-10-27 |
Kommentarer | 2187 |
>B: Seigi no Tekken (Fist of Justice)
vB: Ijigen The Hand (Dimensional Hand)
^B: Ikari no Tettsui (Hammer of Wrath)
Final Smash:
Final Smash:
Other
Utaunt: Dive Man grabs his periscope and gives it a 3-turn spin, while pulling off a confident pose. It gives off a screwing sound.
Staunt: Dive Man gives himself an applause by opening and closing his hatchway repeatedly in a fast fashion, with a mechanical Sound Effect.
Dtaunt: Dive Man performs his classic "here I am"-pose from MM4.
Stage Entrance
Out of nowhere, a puddle appears, followed by a periscope, then he surfaces.
Victory Theme
00:00 - 00:16
[media=youtube]xdWUU078gqc[/media]
Dive Man submerges into the ground, creating a puddle and only showing his periscope.
While submerged your hitbox is as big as a crouching G&W.
You can move while submerged (the puddle moves with you).
Commands while Submerged:
Press vB to submerge - press vB (or shield) while submerged, to quickly surface.
Tilt the Control Stick to move.
You can turn around as well.
Press A to execute a low poke with the periscope.
Damage: 7%
Range: Same as ZSS' Dtilt.
Knockback: Low (Kills at 260%)
Knockback Direction: Up/away
Hitbubble at frame: 6
Cooldown: Same as Mario's Dtilt.
Press B to execute a powerful, rising tackle, and Auto Surface.
This attack is powerful but very punishable.
Damage: 22%
Range: Similar to Brawl Bowser's Usmash.
Knockback: High (Kills at 90%)
Knockback Direction: Up
Hitbubble at frame:
Other:
Can go under Floating Mines w/o beeing hit.
When hit by an attack you return to normal and suffer the damage+knockback like you normally would.
^B: Torpedo Tackle
(Seen on the second and fourth images.)
Dive Man pulls in his limbs slighty and launch himself 45' up/forward, while rotating.
The Range is slighty past one of Pikachu's diagonal Quick Attacks.
If you hold the B Button, he starts to spin, pointing his head 45' up/forward.
The longer you hold the B button, the faster he spins until you reach the maximum and he Auto Launches himself.
A Max Charge takes 4 seconds.
Charging it gives it more range and power.
You can tilt Dive Man down to 0', or up to 90', using the Control Stick while charging.
A fully charged Torpedo Tackle covers 2/3 of Final Destination.
Dive Man goes in a straight line until you reach max range, then falls.
When using it in the air, Dive Man slowly descends while charging.
Uncharged damage: 12%
Range: Slightly past one of Pikachu's two Quick Attacks.
Knockback: Medium (Kills at 160%)
Knockback Direction: Away but mostly up.
Speed: Ganon's Wizard Kick.
Fully charged damage: 20%
Range 2/3 of Final Destination.
Knockback: High (Kills at 110%)
Knockback Direction: Away but mostly up.
Speed: C.Falcon's Falcon Kick.
Jabs
A: Straight fist
Dive Man throws a weak punch that combos into his AA if desired.
Damage: 3%
Range: Ike's first Jab.
Knockback: Very Low, virtually none (Kills at 999%+).
Knockback Direction: Neutral stun.
Hitbubble at frame: 4
AA: Body Check
Dive Man bumbs the opponent with his torso.
Damage: 6%
Range: Just slightly longer than his first jab.
Knockback: Low (Kills at 280%).
Knockback Direction: Up/away
Hitbubble at frame: 3
Cooldown: Same as most other characters'.
Tilts
Ftilt: Head Ram
Dive Man leans forward and rams the opponent with his head.
Damage: 13%
Range: Slightly longer than Luigi's Ftilt.
Knockback: Med/high (Kills at 120%)
Knockback Direction: Up/away
Hitbubble at frame: 14
Cooldown: Slightly faster than Ganon's Ftilt.
Utilt:
Damage: 7%
Range: Same as ZSS' Dtilt.
Knockback: Low (Kills at 260%)
Knockback Direction: Up/away
Hitbubble at frame: 6
Cooldown: Same as Mario's Dtilt.
Dtilt: Mantan (Robot Stingray)
Dive Man sets free a Mantan on the ground.
It immediately goes forward, knocking ppl out of its way.
Quickly Self Destructs at max range (The Self Destruct is just an animation).
Damage: 7%
Range: Slightly longer than Charizard's Dtilt.
Knockback: Low/med (Kills at 250%)
Knockback Direction: Up/away
First hitbubble at frame: 8
Cooldown: Same as Ike's Dtilt.
Speed: Like Mario's Fire Ball.
Smashes
Fsmash:
Usmash:
Dsmash:
Aerials
Nair:
Fair:
Bair:
Uair:
Dair:
Dash Attack
Dash Attack:
Grab Game
Grab:
Pummel:
Fthrow:
Bthrow:
Uthrow:
Dthrow:
Final Smash
Final Smash:
dives in!
Dive Man, the One Man Navy, made his first appearance in Mega Man 4 (NES).
He is a "more brawn than brain" type of Robot Master, and in Mega Man 4 he attacks Mega Man with a barrage of homing torpedos as well as a ramming Torpedo Tackle.
Stats
Weight: 8/10
Size: 8
Ground Speed: 4
Jumps: 4
Air Speed:5
Fall Speed: 6
Traction: 7
Playstyle
Dive Man is at his best when the opponent is a couple feet away from him, but not too far away.
He uses Torpedos as his main projectile, and his Sea Mines can be used for Edge Guarding, Stage Control, or simple mindgames.
Submerge is a tactical move with a couple of good uses and it also grants access to one of his best KO Moves.
His Torpedo Tackle can be used for recovery or as an offensive tackle.
He can have a hard time fighting ppl when up close.
Tillagt 2013-07-24 22:36:
Specials
>B: Torpedo
Dive Man's hatchway, located on torso, opens and fires a homing Torpedo.
Comparison to Samus' Homing Missiles:
30% less range.
Same Travel Speed, but slightly faster acceleration.
20% faster Start Up, but same Cool Down Time.
250% sharper turns (Better Homing Effect).
Self Destructs slighty earlier.
Same HP.
Damage: 7%
Knockback: Very low (Kills att 999%+)
Knockback Direction: Away
Other:
If you press and hold B, you can charge it up, thus increasing the Torpedos' Life Time/Range, up to the range of Ness' PK Thunder.
A Max Charge takes 1.5 seconds.
Missile Canceling - Yes
B: Sea Mine
Dive Man sets a Sea Mine on the ground, infront of himself.
It floats right above the ground, and if used in the air, it will slowly descend.
When the opponent (or Dive Man) touches it, they suffer a weak hit.
When the opponent gets near it, it starts to flash and then it detonates after 1,5 seconds.
Dive Man's presence does not trigger the mine, though the explosion can hurt him.
The Mine starts to flash after 7 seconds if the opponent doesn't get in its proximity.
It has 15 HP, and detonates right away if destroyed.
Explosion Damage: 18%
Explosion Radius: Same as Snake's C4.
Knockback: High (Kills at 115%)
Knockback Direction: Up
Proximity Range: About Mario's Ftilt.
Mine Touch Damage: 3%
Knockback: Low, set knockback to the height of x2 Luigis. (Kills at 999%+)
Knockback Direction: Up
dia]
Kan dock säga att du bör ha fått en skiva annars har företaget du köpt den oss gjort något fel-.
http://www.desktop-video-guide.com/top-5-free-video-editing-soft
ware-review.html
http://forums.narutofan.com/showthread.php?t=488149